I had already purchased an earlier edition of this book a few years ago on my kindle (third edition). It was a great read however, I found the electronic format a little too clumsy for a reference book. You just can’t beat a dead tree version of a reference book sometimes.
While I was casually browsing Amazon, I saw that Practical Electronics for Inventors was on special so I took the opportunity to purchase the physical copy and later edition....
I’ve been messing around with the forth programming language lately. Yes I could run something like gforth or other interpreter on the desktop but its more fun to play with real hardware. My current setup of running a version of flashforth hosted on an ATMega328 chip was just too brittle and clumsy.
Then I read about the Scamp computer!
So what is a Scamp computer? It is a self-contained forth computer running its own version of flashforth on a stick....
I normally don’t post ‘work related’ things on my blog as I like to keep them separate from my ‘fun’ however I’m too excited for this news so I just have to share it here.
After nearly 13 years in my current job as a Systems Engineer at Morgans Financial, a stock broking company. While I really enjoyed my time at Morgans working with a great bunch of people, I felt that I had grown as much as I could there and needed to expand my knowledge and experience and I had to go elsewhere to further my IT career....
I’ve been spending the Easter weekend getting back into blender again. I was originally going to do some mode coding, but I felt like doing something a little creative to relax a bit rather than try and program anything complex. I’m also getting a little frustrated with my lack of progress of my game code, so I thought I’d try something different.
After a long absence, in order to get back into blender I’m following the beginner tutorial series from CG Fast Track....
Recently I have gotten back into doing some coding again, in particular, using the LÖVE framework and the language lua to make simple 2D based games. While I’ve played with other game engines such as Unity and Godot (Godot is my favorite right now) I just seem to prefer writing everything in scripts and code rather than messing around with an graphical editor.
Code Editor Normally I would use vim, but I just couldn’t get the workflow working how I liked it....