Waiting for Godot

I’ve been waiting for the Godot game engine release of 3.1. Now that it has been released, I can start to play with it and create a few projects.

Some of my older ‘unfinished’ projects and ideas, such as AdventureWorld and MovieMonster, have been neglected. It might be a nice idea to convert them over to a Godot project as a learning exercise.

Who knows, it might encourage me to blog a little more often with progress updates.

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