Waiting for Godot
I’ve been waiting for the Godot game engine release of 3.1. Now that it has been released, I can start to play with it and create a few projects. Some of my older ‘unfinished’ projects and ideas, such as AdventureWorld and MovieMonster, have been neglected. It might be a nice idea to convert them over to a Godot project as a learning exercise. Who knows, it might encourage me to blog a little more often with progress updates....